Wearer Of Purple

Wearer of Purple
Wearers of purple are members of the Cult of the Dragon who
embrace the creation and veneration of the Sacred Ones, the great
dracoliches of Faerûn. Members follow the teachings of Sammaster
the Mad, who prophesied that dragon dragons shall rule the world
entire. Organized into autonomous cells, Dragon Cultists collectively
serve as an intelligence-gathering and communications network
for the evil dragons of Faerûn and the Cult’s dracoliches. Wearers
of purple are typically leaders of such Dragon Cult cells. They are
responsible for tracking evil dragons to their lair, offering tribute to
evil dragons, convincing evil dragons to become dracoliches, preparing
the necessary ritual components for the transformation, and
serving dracoliches once created. Most wearers of purple serve one
dracolich, although members of powerful cells may serve up to a
half a dozen Sacred Ones.
Most wearers of purple are clerics, wizards, wizards specializing in
the art of necromancy, or sorcerers. Those clerics who do join the
ranks of the Dragon Cult are typically followers of Bane, Cyric, Gargauth,
Shar, Talona, or Velsharoon. Although fighters and rogues
make up the bulk of the Cult’s lower ranks, few non-spellcasters
ascend to leadership positions with the Cult of the Dragon.
Wearers of purple are usually high-ranking members of a
Dragon Cult cell who work closely with fellow Cultists. Most are
either involved in wooing one or more dragons to undergo the
transformation to undeath or serving one of the Sacred Ones
directly. Most remain in close proximity to the lair of the dragon
that they serve except when coordinating with other cells or seeking
out other wyrms.

Hit Die: d6.

REQUIREMENTS
To qualify to become a wearer of purple, a character must fulfill the
following criteria.
Alignment: Any evil.
Base Save Bonus: Will +5.
Skills: Alchemy 5 ranks, Diplomacy 4 ranks, Knowledge (arcana)
8 ranks, Knowledge (local) 3 ranks, Speak Language (Draconic).
Feats: Iron Will, Spell Focus (Necromancy).
Spells: Able to cast at least one necromantic spell.
Special: The character must have made peaceful contact with an
evil true dragon or
dracolich.
CLASS
SKILLS
The class skills of a
wearer of purple (and
the key ability for each
skill) are Appraise (Int),
Diplomacy (Cha), Gather
Information (Cha), Knowledge
(arcana) (Int), Ride (Dex), and Scry
(Int). See Chapter 4 of the Player’s Handbook
for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
CLASS FEATURES
The following are class features of the wearer of
purple prestige class.
Weapon and Armor Proficiency: A wearer of
purple gains no weapon or armor proficiencies.
Spells per Day/Spells Known: At each wearer of
purple level, the character gains new spells per day
(and spells known, if applicable) as if he had also gained
a level in a spellcasting class to which he belonged before
adding the prestige class level. He does not, however, gain any
other benefit a character of that class would have gained
(improved chance of turning or destroying undead, metamagic or
item creation feats, and so on). If the character had more than one
spellcasting class before becoming a wearer of purple, the player
must decide to which class to add each wearer of purple level for the
purpose of determining spells per day and spells known.
Energy Resistance (Ex): Upon adopting the wearer of purple
class, the character gains a resistance 5 to one type of energy (commonly
acid, cold, electricity, or fire), as described in Chapter 3 of the
Dungeon Master’s Guide. Most characters choose a resistance to the
type of energy embodied in the breath weapon of the dragon or dracolich
that they attend or expect to attend. At 3rd and 5th level, the
energy resistance increases to 10 and 15, respectively.
New Domain: At 1st level, the wearer of purple gains a domain
from the following list: Death, Evil, Scalykind. The character gains
the granted power of the new domain. A wearer of purple’s class
level stacks with his cleric level for determining the effects of these
three domain’s granted powers. If the wearer of purple has no cleric
levels, he doesn’t gain the domain spells, but uses his levels in this
prestige class to determine the granted power’s effects.
Dracoride (Ex): Beginning at 2nd level, when riding any kind of
dragon, a wearer
of purple
uses his normal
Ride skill score,
even if he chose a
nondraconic sort of
mount when he first
selected the Ride skill.
In other words, he suffers
no penalties for
riding a “different” or
“very different” mount when
riding dragons.
Item Creation Feat: At 4th and 6th
level, the wearer of purple gains a
bonus feat from the following
list: Brew Potion, Craft
Wondrous Item, Forge Ring.
The wearer of purple must
meet all prerequisites for the
chosen feat.
Frightful Presence (Ex):
Beginning at 7th level, a wearer
of purple can unsettle foes with
his mere presence, much like the
Sacred Ones he serves. The ability
takes effect automatically whenever
the character attacks or charges. Creatures
within a radius of 30 feet are subject
to the effect if they have fewer HD than the character.
Creatures may resist with a successful Will save (DC 10 + 1/2 class
level + Charisma modifier). Those that save are immune to the character’s
frightful presence for one day. On a failure, creatures with 4
or fewer HD become panicked for 4d6 rounds and those with 5 or
more HD become shaken for 4d6 rounds. Dragons are immune to
this effect.
Paralyzing Touch (Su): Beginning at 8th level, a creature
touched by a wearer of purple must make a Fort save (DC 10 + 1/2
class level + Charisma modifier) or be paralyzed for 2d6 rounds. A successful saving throw against this effect does not confer any
immunity against subsequent attacks. The wearer of purple may use
this touch attack a number of times per day equal to 1 + his Charisma
bonus (if any), and must make a melee touch attack against his
opponent to use this ability. Once invoked, the ability is treated as
a touch spell, with the character “holding the charge” for the ability
until it is used or dispersed.
Paralyzing Gaze (Su): Beginning
at 9th level, the wearer of purple
may cause his eyes to glow, giving
him the ability to paralyze victims
within 40 feet who fail a Fort save
(DC 10 + 1/2 class level + Charisma
modifier). If the saving throw is
successful, the target creature is forever
immune to the gaze of that
particular wearer of purple. If it
fails, the victim is paralyzed for 2d6
rounds. The wearer of purple may
use this gaze attack a number of
times per day equal to 1 + his
Charisma bonus (if any).
Rebuke Sacred Ones (Su): Beginning
at 10th level, a wearer of
purple may use his rebuke undead
ability to rebuke a dragon or dracolich.
The cleric makes a rebuke
attempt as normal, except that his
range is 120 feet and only affects
the targeted dragon or dracolich. A
dracolich’s turn resistance does not
apply against this ability.

TABLE 4–22: THE WEARER OF PURPLE
Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special Spells per Day
1st +0 +0 +0 +2 Energy resistance 5, new domain +1 level of existing class
2nd +1 +0 +0 +3 Dracoride +1 level of existing class
3rd +1 +1 +1 +3 Energy resistance 10 +1 level of existing class
4th +2 +1 +1 +4 Item creation feat +1 level of existing class
5th +2 +1 +1 +4 Energy resistance 15 +1 level of existing class
6th +3 +2 +2 +5 Item creation feat +1 level of existing class
7th +3 +2 +2 +5 Frightful presence +1 level of existing class
8th +4 +2 +2 +6 Paralyzing touch +1 level of existing class
9th +4 +3 +3 +6 Paralyzing gaze +1 level of existing class
10th +5 +3 +3 +7 Rebuke sacred ones +1 level of existing class

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